Unity/C# Game Developer

Glendale, CA (onsite) • Open to relocate

Software Engineer with 3+ years C# backend experience, now focused on Unity game development

Passionate about crafting immersive games with solid architecture, performance optimization, and engaging mechanics. Drawing from .NET backend experience to build scalable, high-quality game experiences. Shipped two full games (Bagman and Help the Ducklings) from concept to release on PC/WebGL, handling physics, AI, and optimization.

Unity • C# • C++ • .NET Core

About Me

Software Engineer with 3+ years of C# experience in backend development, now channeling that into Unity game development. Passionate about crafting immersive games with solid architecture, performance optimization, and engaging mechanics, drawing from my .NET roots to build scalable, high-quality experiences.

My backend background strengthens my game dev skills: I've optimized APIs to cut latency by 25% for 1,000+ users and applied async programming and system design principles to Unity projects for efficient mobile and PC builds. I build games from concept to release, handling physics, AI state machines, and optimization.

🇺🇸 U.S. Permanent Resident 💼 No Sponsorship Required 🌐 English, Russian 📍 Open to Relocate

Technical Skills

Core Technologies

🎮
Unity HDRP / URP
💻
.NET Core / ASP.NET
💎
C++ / C# / Python
🍎
macOS / Linux
⚙️
Bash / Shell Scripting
🔧
Visual Studio / Xcode

Specialized Skills

🎨
Real-time Rendering & Shaders
💡
Lighting & Baking
📊
CPU/GPU Profiling
🔗
Content Pipeline & DCC
🌿
Git / CI (GitHub Actions)
🔄
Async Programming & APIs
Unity 2022+ Shader Graph Blender Entity Framework DI Architecture CMake / Make Valgrind ASP.NET Core DOTween NUnit / Playwright

Featured Projects

Help the Ducklings

Unity WebGL/Android

Complete game from concept to release

Full gameplay implementation with DI-based architecture for clean code organization. Adaptive UI system for multiple devices, custom lighting setup with baking optimization, and config-driven gameplay mechanics. Custom Shader Graph materials for visual polish, cross-platform builds for WebGL and Android.

Result: Shipped complete game with scalable architecture and optimized performance.

Game Development DI Architecture Shader Graph Cross-Platform Mobile

Bagman

Unity PC/WebGL

Complete game with optimized content pipeline

Full game implementation with DI-based architecture for modular, maintainable code. Config-driven data and level design system. Custom editor tools for efficient object placement and batch operations. Optimized texture import settings and custom Shader Graph effects for visual quality.

Result: Shipped complete game with efficient workflow and stable performance.

Game Development DI Architecture Optimization Shader Graph

Low-level Tooling Mini-suite

C/C++ Bash macOS/Linux

Performance utilities and build tools

Socket-based utilities, mini-C shell, and performance tools. Optimized C/C++ modules with Make/CMake and Valgrind hygiene. Bash hooks for deterministic macOS/Linux builds with normalized exit codes.

C/C++ CMake Valgrind Shell Scripting Native Development

🏆 HackerRank C++ Gold Badge

2023

Achieved Gold Badge certification demonstrating advanced C++ problem-solving skills, algorithms, and data structures proficiency.

Professional Experience

Work Experience

Mar 2023 - Jan 2025
Bakery Clerk
Ralphs Grocery Company, Glendale, CA
  • Kept continuous employment during relocation, maintained reliable work history while upskilling in Unity/C#
  • Strengthened communication skills through daily customer interactions, transferable to team collaboration in software projects
  • Honed time management by handling high-volume tasks, ensuring timely delivery - applies to agile deadlines
  • Developed attention to detail in quality checks, relevant to debugging code and validating features
  • Built adaptability by troubleshooting issues on the spot, transfers to handling bugs in dev environments
Feb 2021 - Feb 2023
.NET Developer
Sberbank-Technology, Kazan, Russia
  • Built task-manager web app (ASP.NET Core, JWT) for 10-member ops team with full CRUD functionality
  • Tuned REST queries and added in-memory caching, cutting average latency by 25% for 1,000+ daily users
  • Split monolithic C# modules into async micro-services, lowering CPU load 15% and speeding feature delivery
  • Raised test coverage to 60% with NUnit (unit) and Playwright (UI smoke tests)
  • Created C# Telegram bot that auto-sends 100+ alerts daily, saving ~20 hours of manual work monthly
Jun 2020 - Jan 2021
Software Engineer Intern
42 The Network, Kazan, Russia
  • Optimized core C algorithms for payment terminals, boosting throughput by 20% and eliminating memory leaks (Valgrind)
  • Prepared modular CMake & Makefile build scripts for C libraries with Google Test targets, keeping builds under one minute
  • Refactored IPTV firmware and delivered POSIX-style shell in C under two-week deadline
  • Lowered video-decode latency and improved operator UX through firmware optimization

Education

Dec 2024 - Jun 2025
ESL (Second Language Learning)
Glendale Community College, CA

Currently enrolled in English language program to strengthen professional communication skills.

Sep 2016 - Jun 2020
Bachelor's in Computer Science
Ufa State Aviation Technical University, Russia

Focus on Computer Science and Information Systems, software engineering, and system programming.

Sep 2012 - May 2016
Associate's in Computer Systems Programming
College of Construction and Professional Technologies, Russia

Focus on Information Systems and Technology, programming fundamentals.

Certifications & Achievements

  • 🏆 Best IoT Project Award - Cloud sensor network reducing water usage by 35%
  • Entity Framework, SQL Essential Training, Learning C#
  • Building Angular and ASP.NET Web API Apps
  • Learning ASP.NET Core: MVC, Razor Pages, Web APIs

Get In Touch

Looking for a Unity/C# game developer with strong backend experience? Let's connect!

Email

polina.g.dev@gmail.com

Phone

+1 (818) 619-5178

GitHub

@Mulwe

LinkedIn

polina-g-dev

Portfolio

mulwe.itch.io

HackerRank

C++ Gold Badge